As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so significant with the commencement of the abandonment of teaching methods that still use conventional methods. Keep track of tasks by book, face to face communication, which of course will cause many losses in a certain period of time, as many tasks that have long been buried become difficult to find when needed, and the possibility of manipulation of tasks is still great. The learning method is considered as a boring and insecure way, where students cannot explore learning because the collected files can still be manipulated by other parties. So from now on the application of learning methods is changed by the concept of gamification which relies on blockchain technology. The gamification learning method was created to compensate for the times when students preferred to play games rather than learning, therefore the gamification method could be applied to management education in higher education.
Tujuan penelitian untuk mengetahui ada pengaruh pembelajaran ledger-line drills terhadap penguasaan gerak dasar lari sprint. Penelitian ini menggunakan metode kuasi eksperimen dengan desain Pretest-Postest Control Group Design. Adapun populasinya adalah seluruh siswa kelas VII SMP Negeri 1 Cibingbin, sedangkan sampel yang diambil menggunakan teknik purposif sampling diperoleh kelas 7 E dan 7 F, masing-masing sebanyak 23 siswa laki-laki dan perempuan, Instrument penelitian adalah lembar observasi test gerak dasar lari sprint, Hasil penelitian rata-rata pretest kontrol 70,60 kelas eksperimen 71,91. Rata-rata postest kontrol 76,13 dan rata-rata postest eksperimen 80,13 data postes tidak berdistribusi normal, sehingga analisis data menggunakan statistik nonparametrik yaitu dengan menggunakan uji Wilcoxon, diperoleh hasil Jhitung = 126 < Jtabel = 73 sehingga hipotesis diterima. Dapat disimpulkan bahwa ada pengaruh yang signifikan dari penerapan pembelajaran ledger-line drills terhadap penguasaan gerak dasar lari sprint. \nABSTRACT \nThe purpose of the study to know the effect of the ledger-line learning drills on mastering basic motion sprint. This study uses a quasi-experimental pretest-posttest design with control group design. The population is the entire class VII student of SMP Negeri 1 Cibingbin, \nwhereas samples taken using purposive sampling technique derived class 7 7 E and F, each as much as 23 boys and girls, is a research instrument observation sheet basic motion sprint test , Results of the study the average pretest control 70.60 71.91 experimental class. Average posttest control mean 76.13 and 80.13 posttest experimental posttest the data are not normally distributed, so the data using nonparametric statistical analysis by using the Wilcoxon test, the results obtained Jhitung = 126 <Jtabel = 73 so that the hypothesis is accepted. \nIt can be concluded that there is a significant effect of the application of the ledger-line learning to mastery of basic motion drills sprint.