Md Samsuzzaman, Mohamed Tahir Hj A Rahman, Mohammad Tariqul Islam, Rahman Rahman · 6 authors
Semantic web offers a smarter web service which synchronizes and arranges all the data over the web in a disciplined pattern. In data mining over the web, accuracy of selecting necessary data as user demand and pick them for output counts as a major key challenge from long ago. Our approach contributes a complete and automatic mapping of data over web3. 0 through ontology and accesses them by intelligent web agent. The agent offers all possible output related to user request, from which user could find desired information. When a user has insufficient data parameters to search, they can gain knowledge from the relational outputs provided by the agent and thus semantic web mining enables unknown knowledge acquisition or discovery. Here, in this paper we briefly illustrate and discuss the architecture of semantic web, then propose a model for web mining to discover knowledge under a framework of agent, and finally discusses the ways, how agent finds out user query related nodes from ontology.
Based on the concept of personalized service and Web3. 0 web development techniques,including Service-oriented architecture,personalized service technology,mobile learning technology,cloud computing core technology,etc.,the network teaching platform to meet the individualized learning needs is studied and designed. The framework of network teaching platform with personalized service in Web3. 0 era is constructed.
Web2 and the evolving vision of Web3 have a great effect on facilitation of information sharing, information aggregation, interoperability, user-centered design, collaboration on the World Wide Web, and crowd-centered services. New concept of Web is the intuition that drives crowdsourcing, crowd servicing, and crowd computing. With crowdsourcing emergence people get motivated to work through internet without being limited by time or geographical location. On the other hand employers could have their jobs done faster and cheaper. This paper is going to introduce an innovative approach for Amazon Mechanical Turk (AMT) crowdsourcing marketplace. In current AMT marketplace, workers especially new ones need to qualify themselves for each requester that has submitted Human Intelligence Tasks (HITs) in AMT, and there is lack of shared reputation system; some workers may cheat on tasks in order to maximize their income, as a result requesters are uncertain of the quality of results, so they offer lower rewards and consequently qualified workers leave the marketplace.
Ubiquitous sensing enabled by Wireless Sensor Network (WSN) technologies cuts across many areas of modern day living. This offers the ability to measure, infer and understand environmental indicators, from delicate ecologies and natural resources to urban environments. The proliferation of these devices in a communicating-actuating network creates the Internet of Things (IoT), wherein, sensors and actuators blend seamlessly with the environment around us, and the information is shared across platforms in order to develop a common operating picture (COP). Fuelled by the recent adaptation of a variety of enabling device technologies such as RFID tags and readers, near field communication (NFC) devices and embedded sensor and actuator nodes, the IoT has stepped out of its infancy and is the the next revolutionary technology in transforming the Internet into a fully integrated Future Internet. As we move from www (static pages web) to web2 (social networking web) to web3 (ubiquitous computing web), the need for data-on-demand using sophisticated intuitive queries increases significantly. This paper presents a cloud centric vision for worldwide implementation of Internet of Things. The key enabling technologies and application domains that are likely to drive IoT research in the near future are discussed. A cloud implementation using Aneka, which is based on interaction of private and public clouds is presented. We conclude our IoT vision by expanding on the need for convergence of WSN, the Internet and distributed computing directed at technological research community.
Ubiquitous sensing enabled by Wireless Sensor Network (WSN) technologies cuts\nacross many areas of modern day living. This offers the ability to measure,\ninfer and understand environmental indicators, from delicate ecologies and\nnatural resources to urban environments. The proliferation of these devices in\na communicating-actuating network creates the Internet of Things (IoT),\nwherein, sensors and actuators blend seamlessly with the environment around us,\nand the information is shared across platforms in order to develop a common\noperating picture (COP). Fuelled by the recent adaptation of a variety of\nenabling device technologies such as RFID tags and readers, near field\ncommunication (NFC) devices and embedded sensor and actuator nodes, the IoT has\nstepped out of its infancy and is the the next revolutionary technology in\ntransforming the Internet into a fully integrated Future Internet. As we move\nfrom www (static pages web) to web2 (social networking web) to web3 (ubiquitous\ncomputing web), the need for data-on-demand using sophisticated intuitive\nqueries increases significantly. This paper presents a cloud centric vision for\nworldwide implementation of Internet of Things. The key enabling technologies\nand application domains that are likely to drive IoT research in the near\nfuture are discussed. A cloud implementation using Aneka, which is based on\ninteraction of private and public clouds is presented. We conclude our IoT\nvision by expanding on the need for convergence of WSN, the Internet and\ndistributed computing directed at technological research community.\n
Voici des adresses de sessions de langues anciennes et bibliques pour l'annee 2011 a faire connaitre : - l'Academie des Langues Anciennes de Digne : http://www.academie-des-langues-anciennes.fr/ - l'Association des Amis des sessions d’hebreu biblique: http://www.hebreu-biblique.com/ - l'Institut des Langues de l'Orient Ancien et Moderne de Lyon (+ chinois,...): http://ens-web3.ens-lsh.fr/idla/ - l'Academie Belge pour l'Etude des Langues Anciennes et Orientales : http://abelao.ath.cx/
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This paper is focused on the role of main social activities, as creating and sharing personal content. The reason is connected to the raise up, in last ten years, of User Generated Content as a system to allow people to be active on the Web3. In the first paragraph I analyze the Web-population through recent surveys, showing different ways to classify generations. I comment the Jenkins’ “convergence culture” [2006], the push and pull media definition of Negroponte [1995] and the difference between digital natives and digital immigrants [Prensky 2001]. The second paragraph deals with use and consumption of digital media between young and adults from the computer use to mobile-phone and portable gaming device. In particular the mobile-phone seems to be an important medium to be online in every place and every time: it allows people to take and share photos, video, text and so on. This brings us to the third paragraph where I discuss mobility and applications: following Anderson [2010] the desktop is replaced with the webtop or web-applications that do not require a browser to be used. This is particularly evident for recent mobile devices as iPhone and iPad. Convergence and mobility allow people to share content in every time: yet ten years ago people used to share digital information (file-sharing) as video, music and text, by illegal channels such as Napster, without knowing who uploaded that on the Web. The Web 1.0 phase was characterized by an “anonymous dimension”. Instead, the current Web allows people to share information about their own life, publishing on social media, freely, their own photo, video, text, with real name and surname (life-sharing). At the center of the Web is the “ego”, the user. In the fifth chapter I analyze three social media that are currently catching up people’s attention Facebook, YouTube, Twitter – and I try to explain how they make possible to users to share culture and frame of their life. At the end I spent some words about piracy and privacy issue that social media bring up.
Helen Williams of the London School of Economics attended the recent Talis open day covering all things semantic and how to apply these tools and structures in a library setting. Helen has included links to all the presentations from the day that covered a wide range of topics from making library resources web3 ready and the frameworks and schemas used in the Linked Data movement.
In the years following 2008, developing countries as a whole may invest as much as US$100 billion annually in information infrastructure (Khalil & Kenny, 2008). In addition, the rapid expansion of mobile phones—even in the poorer regions of the world1,2—and the emergence of the “social” (i.e., participatory and collaborative) Web3 are rapidly reshaping not only the ways people access and share information, but also how they relate, collaborate, and organize (Benkler, 2006; Shirky, 2008). These new tech-nologies, most notably information and communication technologies (ICTs), offer new and transformative applications and services, means to communicate and produce content, and decentralized innovation models (Heeks, 2008). In this context of expanding ICT networks and applica-tions, Khalil and Kenny (2008) appropriately ask, “How can we catalyze the impact of ICTs on development?” The hypothesis of this paper is that open social arrangements, enabled by ICTs, can help to catalyze the development impacts of ICTs. In other
Seit etwa 15 Jahren ist der Einsatz so genannter ›Neuer Medien‹ im Hochschulkontext im Diskurs, was allerdings nicht dazu geführt hat, dass sich flächendeckend eine E-Learningkultur etabliert hat. Dabei ist die Akzeptanz von Neuen Medien nach unterschiedlichen Hochschulkontexten diversifiziert zu betrachten. Insbesondere zu Beginn der Entwicklung sind es am häufigsten technische Fakultäten, die E-Learning als neue Lernform etablieren wollen. In der Diskussion um die Errichtung entsprechender Strukturen steht u.a. die Substitution von Lehrenden durch moderne digitale Technologien im Vordergrund. Die verschiedenen Aktivitäten sind bislang trotz hohem Ressourcenaufwand, z.B. zur aufwendigen Produktion von ›Hochglanz-Multimedia‹, und trotz dem Ziel, immer intelligentere tutorielle Systeme (ITS) zu entwickeln, nicht sehr erfolgreich verlaufen. Insbesondere gegenüber komplexen Inhalten und kreativen Lernenden geraten solche Systeme schnell an ihre Grenzen. Das Erfordernis, hohe Produktionskosten für einzelne Features zu refinanzieren, führt zu hoch standardisierten Massenprodukten, die an mehr als einem Hochschulort gleichermaßen einsetzbar sind. Aus lerntheoretischen Erwägungen sollen die Anwendungen gleichzeitig subjektorientiert sein. Hieraus entsteht nicht selten eine Entwicklungsparadoxie. Hochschulen selbst investieren bisher, insbesondere vor dem Hintergrund mangelnder Erkenntnisse hinsichtlich der Kosten-Nutzen-Relation, nur sehr zurückhaltend in reine Softwarelösungen.
Gartner has for some time been reporting the potential for virtual world technology to become the next wave of the Internet, delivering what is known as the Web3.D environment. This is characterised by a high level of user participation through immersion in the virtual world. Gartner has predicted that by 2011, 80% of internet users will be regular users of Web3.D technology.\n\nProject LifeLink was initiated to discover what opportunities for Telecom might exist in the growth of business and consumer interest in virtual worlds. This has focused on a number of technologies, in particular Second Life, OpenSimulator (OpenSIM) and JAIN SLEE. The project has been run by Telecom with coordination and support from MediaLab, and with researchers at Canterbury and Otago Universities. This report describes the work undertaken at Otago University to implement a gateway to enable demonstration of communications between an object in Second Life and the JAIN SLEE environment in order to interoperate with external network services.
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One of the main goals of the Semantic Web initiative [3] is to extend the current Web technology to allow for the development of intelligent agents, which can automatically and unambiguously process the information available on millions of web pages. It has been recognized very early in the development of the Semantic Web that rules are essential for the Web3 and for Semantic Web applications—e.g., description of semantic web services, rules interchange for e-business applications. The RuleML initiative is a response to the need of a shared rule markup language using XML markup, which has a precisely defined semantics and efficient implementations. In recent years, a significant amount of work has been devoted to develop knowledge representation languages suitable for the task and a variety of languages for rule markup has been proposed. The initial design [4] included a distinction (in terms of distinct DTDs) between reaction rules and derivation rules. The first type of rules is used for the encoding of event-condition-action (ECA) rules while the second is meant for the encoding of implicational/inference rules. Despite the fact that many different proposals for ECA rules encoding have appeared the work on ECA rules is still very vague. The most recent modularized description of RuleML [6] reports this area (indicated as PR RuleML in that document) as work in progress. The derivation rules component of the RuleML initiative has originated a family of languages.4, Datalog plays the role of a core language, with simplified versions (unary and binary Datalog) developed for combining RuleML with OWL (as in SWRL). Various sublanguages have been created to include features like explicit equality (e.g., fologeq), negation as failure (e.g., naffolog), and Hilog layers (e.g., hohornlog). Various authors [7] have argued that any realistic architecture for the Semantic Web must be based on various independent but interoperable languages, including logic programming languages with and without negation-as-failure. The need for these languages and their interaction have been discussed (e.g., [8, 7]). It is also of
The MIZAR project is opus magnum of Andrzej Trybulec. Abstract We present the story of the MIZAR project with focus on the years until 1989. A lot about MIZAR after 1989 is available at the web3. 1.
The cipher (or athbash, under which name Web3 defines it) is a Hebrew substitution cipher which replaces the first letter of the Hebrew alphabet (aleph, 1\) by the last (tav, ) the second (beth, J) by the last but one (shin, IJI), and so on, unti I we get to the last (ta , n), which i replaced by the first (aleph, 1\). Jan Anderson described it in Fledge Ledge Edge (WW 8. 1997229). Naturally, the idea can be applied to our alphabet; following the precedent set by atbash I name it the azby cipher.
<p>&#8220;Web3&#8221; is now part of our collective imaginaries, even if the specifics of what the buzzword entails remain murky and inaccessible to many. Originally coined in 2014 by Gavin Wood, co-founder of Ethereum, to describe &#8220;a decentralised internet ecosystem based on blockchain,&#8221; the term took off after the NFT boom of 2021, catalysed by the embrace of the crypto ecosystem by the likes of Silicon Valley venture capital firm Andreessen Horowitz (a16z).</p>\n<p>Like other social technologies, the swirl of narrative, attention and capital around web3 are as much part of its utility as the tools themselves. Mainstream discourses around &#8220;the web3 space&#8221;—and the blockchains, non-fungible tokens (NFTs), cryptocurrencies, decentralised web (dweb) frameworks that make it up—have been shaped by a cacophony of criticism, partiality and hype, played out over the past five years on Twitter and Discord.</p>\n<p><em>Future Art Ecosystems 3: Art x Decentralised Tech (FAE3)</em> attempts to take a long(er) view on the impact of decentralised technologies and imaginaries on the structures and processes that underpin the development of 21st-century cultural infrastructure, specifically art and advanced technologies (AxAT). The downward slope of the hype cycle towards another &#8220;crypto winter&#8221;—as well as a market correction in the wider tech industry—is a good time to take a sober view of the lessons, potentials and affordances that have been generated over these years of energetic innovation and speculative boom and bust&#8230;</p>\n