Blockchain technology as a whole is experiencing a dramatic rise in adoption, in no small part due to the developer-friendly Ethereum network. While the number of smart-contract powered distributed applications (Dapps) continues to rise, they face many of the same challenges all new technologies face as they are introduced to a market. By modeling the consumer adoption of blockchain technology and analyzing scholarly literature on supply-side factors affecting the diffusion of technology, we seek to prove the growth of a Dapp can be accelerated using abstraction, whole product planning, and complementaries.
The decentralized cryptocurrency Bitcoin has experienced great success but also encountered many challenges. One of the challenges has been the long confirmation time. Another challenge is the lack of incentives at certain steps of the protocol, raising concerns for transaction withholding, selfish mining, etc. To address these challenges, we propose Solida, a decentralized blockchain protocol based on reconfigurable Byzantine consensus augmented by proof-of-work. Solida improves on Bitcoin in confirmation time, and provides safety and liveness assuming the adversary control less than (roughly) one-third of the total mining power.
Aggelos Kiayias, Ηλίας Κουτσουπιάς, Maria Kyropoulou, Yiannis Tselekounis
We study the strategic considerations of miners participating in the bitcoin's protocol. We formulate and study the stochastic game that underlies these strategic considerations. The miners collectively build a tree of blocks, and they are paid when they create a node (mine a block) which will end up in the path of the tree that is adopted by all. Since the miners can hide newly mined nodes, they play a game with incomplete information. Here we consider two simplified forms of this game in which the miners have complete information. In the simplest game the miners release every mined block immediately, but are strategic on which blocks to mine. In the second more complicated game, when a block is mined it is announced immediately, but it may not be released so that other miners cannot continue mining from it. A miner not only decides which blocks to mine, but also when to release blocks to other miners. In both games, we show that when the computational power of each miner is relatively small, their best response matches the expected behavior of the bitcoin designer. However, when the computational power of a miner is large, he deviates from the expected behavior, and other Nash equilibria arise.
We consider sequences of games $\mathcal{G}=\{G_1,G_2,\ldots\}$ where, for all $n$, $G_n$ has the same set of players. Such sequences arise in the analysis of running time of players in games, in electronic money systems such as Bitcoin and in cryptographic protocols. Assuming that one-way functions exist, we prove that there is a sequence of 2-player zero-sum Bayesian games $\mathcal{G}$ such that, for all $n$, the size of every action in $G_n$ is polynomial in $n$, the utility function is polynomial computable in $n$, and yet there is no polynomial-time Nash equilibrium, where we use a notion of Nash equilibrium that is tailored to sequences of games. We also demonstrate that Nash equilibrium may not exist when considering players that are constrained to perform at most $T$ computational steps in each of the games $\{G_i\}_{i=1}^{\infty}$. These examples may shed light on competitive settings where the availability of more running time or faster algorithms lead to a "computational arms race", precluding the existence of equilibrium. They also point to inherent limitations of concepts such "best response" and Nash equilibrium in games with resource-bounded players.
An open distributed system can be secured by requiring participants to present proof of work and rewarding them for participation. The Bitcoin digital currency introduced this mechanism, which is adopted by almost all contemporary digital currencies and related services. A natural process leads participants of such systems to form pools, where members aggregate their power and share the rewards. Experience with Bitcoin shows that the largest pools are often open, allowing anyone to join. It has long been known that a member can sabotage an open pool by seemingly joining it but never sharing its proofs of work. The pool shares its revenue with the attacker, and so each of its participants earns less. We define and analyze a game where pools use some of their participants to infiltrate other pools and perform such an attack. With any number of pools, no-pool-attacks is not a Nash equilibrium. With two pools, or any number of identical pools, there exists an equilibrium that constitutes a tragedy of the commons where the pools attack one another and all earn less than they would have if none had attacked. For two pools, the decision whether or not to attack is the miner's dilemma, an instance of the iterative prisoner's dilemma. The game is played daily by the active Bitcoin pools, which apparently choose not to attack. If this balance breaks, the revenue of open pools might diminish, making them unattractive to participants.
Auctions have a long history, having been recorded as early as 500 B.C. [Auction Theory, Academic Press, San Diego, USA, 2002]. Nowadays, electronic auctions have been a great success and are increasingly used in various applications, including high performance computing [Concurrency and Computatio n: Practice and Experience 14(13–15) (2002), 1507–1542]. Many cryptographic protocols have been proposed to address the various security requirements of these electronic transactions, in particular to ensure privacy. Brandt [International Journal of Information Security 5 (2006), 201–216] developed a protocol that computes the winner using homomorphic operations on a distributed ElGamal encryption of the bids. He claimed that it ensures full privacy of the bidders, i.e. no information apart from the winner and the winning price is leaked. We first show that this protocol – when using malleable interactive zero-knowledge proofs – is vulnerable to attacks by dishonest bidders. Such bidders can manipulate the publicly available data in a way that allows the seller to deduce all participants’ bids. We provide an efficient parallelized implementation of the protocol and the attack to show its practicality. Additionally we discuss some issues with verifiability as well as attacks on non-repudiation, fairness and the privacy of individual bidders exploiting authentication problems.
Moshe Babaioff, Shahar Dobzinski, Sigal Oren, Aviv Zohar
Many large decentralized systems rely on information propagation to ensure their proper function. We examine a common scenario in which only participants that are aware of the information can compete for some reward, and thus informed participants have an incentive not to propagate information to others. One recent example in which such tension arises is the 2009 DARPA Network Challenge (finding red balloons). We focus on another prominent example: Bitcoin, a decentralized electronic currency system. Bitcoin represents a radical new approach to monetary systems. It has been getting a large amount of public attention over the last year, both in policy discussions and in the popular press. Its cryptographic fundamentals have largely held up even as its usage has become increasingly widespread. We find, however, that it exhibits a fundamental problem of a different nature, based on how its incentives are structured. We propose a modification to the protocol that can eliminate this problem. Bitcoin relies on a peer-to-peer network to track transactions that are performed with the currency. For this purpose, every transaction a node learns about should be transmitted to its neighbors in the network. The current implemented protocol provides an incentive to nodes to not broadcast transactions they are aware of. Our solution is to augment the protocol with a scheme that rewards information propagation. Since clones are easy to create in the Bitcoin system, an important feature of our scheme is Sybil-proofness. We show that our proposed scheme succeeds in setting the correct incentives, that it is Sybil-proof, and that it requires only a small payment overhead, all this is achieved with iterated elimination of dominated strategies. We complement this result by showing that there are no reward schemes in which information propagation and no self-cloning is a dominant strategy.
In this paper, we study methods for improving the utility and privacy of reputation scores for online auctions, such as used in eBay, so as to reduce the effectiveness of feedback extortion. The main ideas behind our techniques are to use randomization and various schemes to escrow reputations scores until appropriate external events occur. Depending on the degree of utility and privacy needed, these external techniques could depend on the number and type of reputation scores collected. Moreover, if additional privacy protection is needed, then random sampling can be used with respect reputation scores in such a way that reputation aggregates remain useful, but individual reputation scores are probabilistically hidden from users. Finally, we show that if privacy is also desired with respect to the the reputation aggregator, then we can use zero-knowledge proofs for reputation comparisons.