This article is part of a larger study on the representations of Indigenous characters in national comic books. One of its premises is understanding how the production of these comics is made possible at separate times and how distinct types of financing can influence the content of published works. In this context, the main objective of the article is to analyze the relationships between forms of financing and the plurality of voices that produce these works. It is believed that different forms of financing provide, in addition to the decentralization of publications, a plurality of voices and narratives. To support this analysis, a dialogue is established between Anthropology and comic books through Tavares (2019), Chinen (2019) and Vergueiro (2017).
George Felipe de Magalhaes Silva, Sandro Ronaldo Bezerra Oliveira
During the last 4 years, there has been a lot of talk about cryptocurrencies and non-fungible tokens, better known as NTFs. The gaming market was significantly impacted by this phenomenon, where several products of the most varied genres and proposals were launched, where we have: RPGs, Collectibles, Games based on Battle Royale and turn games. However, it was possible to find a small number of scientific materials about games included in this category, aiming at this problem, the work developed here aims to explore several games included in the cryptocurrency market and catalog their characteristics, aiming to collaborate with a addition to the available works on the topic. Durante os últimos 4 anos, muito falou-se sobre criptomoedas e tokens não fungÃveis, mais conhecidos como NTFs. O mercado de jogos foi impactado significativamente por esse fenômeno onde, se deu o lançamento de diversos produtos dos mais variados gêneros e propostas onde temos: RPGs, Colecionáveis, Jogos baseados em Battle Royale e jogos de turno. No entanto, foi possÃvel constatar um pequeno número de materiais de cunho cientÃfico acerca de jogos inclusos nessa categoria, visando tal problema, o trabalho aqui desenvolvido tem como objetivo explorar diversos jogos inclusos no mercado de criptomoedas e catalogar as suas caracterÃsticas, visando colaborar com uma adição aos trabalhos disponÃveis sobre o tema.
It is well known that the novel The History of the Siege of Lisbon undertakes a revision of the origin of Portuguese identity by revealing the fragile historical fundament in the sense of a culture’s hybridity. This study argues that in this story the problematic search for ‘pure’ historical origin is intertwined with the search for ‘pure’ text. By analyzing the dense intertextual net of Raimundo Silva’s doubtful and creative proof-reading it becomes evident that it is less a question of proof-reading than of translating that is at stake in this historiographic metafiction. From this perspective the adventure of reading/writing turns out to be a question of criss-crossed identity that is extended to the novel’s reader: in the case of its translation into German, the new text has to tackle with the reader’s cultural affinity with the Crusaders.
This paper presents a cartography of networks in (co)operation, in an urban movement: Porto Alegre Vive. We used the network topology for centralized, decentralized and distributed networks; some principles of complex thinking: dialogic, hologram and self-eco-organization, as well as the perspective of order-disorder-organization. The results point to communication forms; to centralization and mediation, as well as the distribution, emphasizing a non-bouÂndary paradigm. The cooperation is understood as cause and effect of more autonomous relations and, therefore, more democratic.