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Aug 13, 2026·Figshare
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SmartTA: a blockchain and AutoML approach for game-based teaching guidance to improve student performance

Liang Guo

Game-based teaching (GBT) has gained widespread adoption in modern education, yet teachers bear heavy burdens in designing GBT activities and interpreting student learning performance, while centralized educational data storage brings prominent security and credibility risks. To tackle the above bottlenecks, this paper proposes SmartTA, an integrated teaching assistant system combining GBT recommendation modules, automated machine learning (AutoML), and blockchain. Specifically, SmartTA supplies customized GBT cases and exam scoring suggestions for teachers, and leverages AutoML to automatically mine student learning behaviors with zero coding requirements. Three groups of experiments are conducted to validate the system: AutoML achieves a maximum prediction accuracy of 93% on six public educational datasets; the Hyperledger Fabric-based blockchain prototype enables data insertion with an average latency of approximately 2.2 seconds and query latency of approximately 150 ms; 20 frontline educational practitioners provide 85% positive user feedback. The experimental results suggest that SmartTA may help reduce teachers’ lesson preparation workload, support improved instructional quality, while enabling tamper-resistant data storage via blockchain. This study realizes the practical fusion of AutoML and blockchain for GBT scenarios, and establishes a novel, secure, data-driven teaching assistance paradigm that is accessible to non-technical educators.

Open access
3 source records
Online Learning and Analytics
Technology-Enhanced Education Studies
Big Data and Digital Economy
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