Opportunities and Conditions in Education on Blockchain Gamification Technology
Abstract
In this disruptive 4.0 era, many generations are competing in creating a new innovation, it makes technological growth increase sharply, one of which is blockchain technology. This technology has ledgers that are simultaneously decentralized and distributed. There is a node that functions to record all transaction histories on the Blockchain with all different networks. Blockchain This is certainly a very practical and safe technology for the world of education, one of which is Gamification. Gamification itself means a concept that has layers of features like a game that is connected or integrated with the blockchain. Gamification provides opportunities for the world of education by creating game elements that focus on the orientation of creating new educational spaces. This study uses the analisis Gamifikasi method and SWOT analysis to determine the overall use of the system starting from the strategies, opportunities, strengths and weaknesses. With this research, it is hoped that gamification in the blockchain system can run optimally in improving the implementation of Blockchain technology in the world of education. The novelty of this research is to apply a concept that has a feature layer such as a game that is connected or integrated with a block chain.
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