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October 9, 2025· 2025 29th International Conference on System Theory, Control and Computing (ICSTCC)
conference-paper

EduPlay: Interactive Learning Platform for Middle School Students Integrated with Gamification and Blockchain

Authors:Flavia AntăluţeAlexia MarcuAdrian Alexandrescu

Abstract

EduPlay is an interactive educational platform that reimagines traditional homework as a personalized, engaging, and secure experience for middle school students. Combining blockchain technology, gamification, and decentralized storage via IPFS (InterPlanetary File System), EduPlay ensures transparency, authorship traceability, and student motivation. Learners complete tasks using an intuitive visual canvas, and in collaborative projects, each user’s contribution is automatically recorded and verifiably linked to their identity on the blockchain.A central feature of EduPlay is its use NFTs (Non-Fungible Tokens) as immutable certificates of achievement. Blockchain is also used for tracking collectible cards within a trading system. Students are encouraged to build collections, trade cards with peers, and unlock learning incentives, making academic progress tangible and engaging.Teachers can create and evaluate assignments with customizable templates and receive real-time insights into student performance. Parents gain visibility into their child’s progress through a dedicated dashboard. EduPlay promotes creativity, collaboration, and transparent learning outcomes in a gamified, student-centered environment.

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