Video Gaming and the Metaverse
Abstract
This chapter covers the ways video games are a synergistic outgrowth of many kinds of legacy media and programming content. It shares gaming history, including the arcade game era and technologies, multiplayer online role-playing games, OpenSimulator, graphic technologies, gaming economics, and ways large and small screens are part of the game experience and industry. The chapter shares ideas about virtual worlds, cross-pollination of gaming efforts, augmented and extended realities, AI chat boxes, and other ways gamers shape a user-driven economy. It shares information on the video game audiences, effects, and the social side of video gaming. It covers the contemporary video gaming landscape, including non-fungible tokens, Bitcoin, blockchain, and other digital economy developments.
Community
0 commentsNo discussion yet
Be the first to share a question or observation.