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July 22, 2024· Survey of Media
book-chapter

Video Gaming and the Metaverse

Abstract

This chapter covers the ways video games are a synergistic outgrowth of many kinds of legacy media and programming content. It shares gaming history, including the arcade game era and technologies, multiplayer online role-playing games, OpenSimulator, graphic technologies, gaming economics, and ways large and small screens are part of the game experience and industry. The chapter shares ideas about virtual worlds, cross-pollination of gaming efforts, augmented and extended realities, AI chat boxes, and other ways gamers shape a user-driven economy. It shares information on the video game audiences, effects, and the social side of video gaming. It covers the contemporary video gaming landscape, including non-fungible tokens, Bitcoin, blockchain, and other digital economy developments.

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